Tuesday, April 7, 2020

Final Project

Part 1:

Description: I plan on modeling an alien jungle. I will likely use custom made materials for my various plants and jungle floor. My materials might include: mud, bark, moss, and photo-scanned leafs.

                                   Sketches                                   








Part 2:

Description: Below are the rough models of my first five plants. I made each of these in Rhino and/or Fusion 360. In Rhino I made the rounded stems of my plants using the curve and pipe commands, and made the leaves in Fusion. I plan on creating better textures for each plant in Blender and changing the models slightly in Fusion 360.

                                   Rough Models                                   








Part 3:

Description: Below are all of my finished models. I modeled each of these in Fusion 360 and Rhino. To create the leaves, I took a face and extruded from it other faces to create a simple curved surface in Fusion. To create the stems, trunks, and branches of each plant I used the pipe command in Rhino to create a tapered tube and exported it to Fusion to connect to my leaves. From there I exported my models to Blender and drew an alpha and color map for the leaves. I then used Blender's material node system to create procedural textures for the rest of each model. 

                                   Polished Models                                   















Part 4:

Description: For my final render I took all my finished models and populated a jungle/swamp landscape with them within Blender. The goal of this project was to create models with enough variety to better emulate a natural jungle environment while still fitting together as a whole. The models are as low-poly as possible, to make managing the file simpler for the computer and while maintaining a professional aesthetic. The render of my final environment is shown below: 

                                   Final Render                                   





Thursday, April 2, 2020

Lab 4

                               Rendered Proposal: Petal Ceiling Lamp                               



Project Description:
     My final project proposal is to create a ceiling lamp. This lamp would mount into the standard electrical socket for ceiling lights, and is modeled to include a socket for a bulb. 

Project Creation Process:
    My lamp would be printed out on a 3D printer using clear 3D printing filament that would be either painted or tinted red. The plastic petals of the lamp are stacked in layers, where every petal on that layer is fused together at the base. The layers would be glued together, and if necessary would be screwed together as well. The bulb that I'd use would be a led, so that it wouldn't melt the lamp. The base of the lamp would be cut from plywood using a laser cutter, sanded, and painted a dark grey. I could not easily create this lamp without the use of digital fabrication tools due to the complex curvature and the number of copies of each petal.

Tuesday, March 3, 2020

Lab 3

Lab 3: Part A
Description of what I did:
     For part A of this lab I designed three objects in Rhino that I was interested in making out of paper. For the first two objects, I modeled them as surfaces in Rhino and then converted them to meshes and used the reduceMesh command to simplify them. I then used the meshtoNURBS command and unrolled them. To create my third object I unrolled it using the same steps, however I first modeled it as three separate pieces in order to put it together with more ease. For objects two and three I also cut up the unrolled mesh to create simpler patterns to follow when putting the objects together with paper.


                                  First Object                                  




                                  Second Object                                  


                                  Third Object                                  





Lab 3: Part B
Description of what I did:
     For part B of this lab I chose to make my third object (a hat, as shown above) out of paper. I printed the design onto a couple sheets of printer paper and cut it out using an x-acto knife. I then folded and tapped together the object to create its 3D form. My printed hat is not to scale, but if I wanted to print the pattern onto larger sheets of paper it could be made to scale. The final product is shown below:




Lab 3: Part C
Description of what I did:
     For part C of this lab I modeled two function objects, an end cap for a pencil's eraser and the grip that fits on the end of the pencil, and my real life object from Lab 2 which was a pen. I modeled my two functional objects in Rhino using the circle, line, and loft commands and made sure to model them to scale to fit onto an actual pencil. The 3D print of the objects had some printer inaccuracies, as half of the print was more melted than the other and made the cap to the pencil not completely fit onto the end pencil grip. These objects and their 3D prints are shown below:

                                  Pencil Cap and End-piece                                  





                                  Pen                                  




Tuesday, February 4, 2020

Lab 2

Lab 2: Part A
Description of what I did:
     For part A of Lab 2 I took pictures of a pen from the top, front, back, and side, and brought them into Rhino to use as references to model an object from. After bringing my pictures into Rhino I used the Line command to create a center line down my object. I then used the Circle command to create circles with midpoints along the midline. These circles acted as the radius along the pen. I Lofted them to merge the circles together into a solid tube form. For the clip on top of the pen I used the Curve tool and traced the outline of the clip from the top and side. I then made curves 90 degrees to my traced curves and used NetworkSrf to join my curves together into a solid surface and Fillet to smooth the edges. Finally, I used BooleanUnion to join the clip and various tubes of the pen together to create a solid object with no holes.






Lab 2: Part B
Description of what I did:
     For part B of Lab 2 I chose to model a lantern. I first drew a few sketches in a few views of my object in my sketchbook before and during modeling as shown below. 



     When modeling my lantern in Rhino, I used the Polygon and Copy commands to create six sided polygons and moved them vertically to create the basic shape of the lantern. I then Lofted them together to create the solid surface of the model. 



     I then imported my model as a .stl into Slicer for Fusion 360, and sliced it horizontally and vertically into a grid to conserve cardboard when cutting my object with the laser cutter. I found that even though I carefully measured my cardboard's thickness, the cuts made by the laser cutter were slightly too small, making sliding the pieces together difficult by the end of putting together my cardboard lantern.



                            The Final Product                            




Lab 2: Part C
Description of what I did:
     For part C of Lab 2 I modeled two other objects that might be found alongside my lantern in order to create an environment or context for my lantern. I chose my lantern to be set in a medieval setting as it seemed similar to an old style oil or candle lantern. The two context objects that I modeled were a rapier and beer mug. I traced the sword from an image using the Curve tool in Rhino and Lofted the curves together to create the surface. For the mug, I used the Circle command and the Pipe command to create the cup base and handle. These objects are shown below:



     The purpose of a lantern is to create light so that you can see when working at night. I imagine the lantern in this instance would be used to light up a table on which a person may be sipping something hot from a mug and cleaning their sword casually.





Lab 2: Part D
Description of what I did:
     For part D of Lab 2 I chose three digital wood joints to model and cut out of 1/4 and 1/8 inch plywood with the laser cutter. To create these joints I used the Curve, Line, and Rectangle commands in Rhino, and used the grid snapping system to make my shapes. I did this so that I could more easily create complimentary shapes that fit into/over one another. Two of my joints that I modeled extended the wood out flat and had two layers of wood glued together with wood glue to work. The other joint connected two pieces of wood at a 90 degree angle.


                            First Joint                            




                            Second Joint                            


                            Third Joint                            




















I also used another 90 degree joint to create a table to put my lantern on for extra credit. This table with the lantern is shown below: