Part 1:
Description: I plan on modeling an alien jungle. I will likely use custom made materials for my various plants and jungle floor. My materials might include: mud, bark, moss, and photo-scanned leafs.Part 2:
Description: Below are the rough models of my first five plants. I made each of these in Rhino and/or Fusion 360. In Rhino I made the rounded stems of my plants using the curve and pipe commands, and made the leaves in Fusion. I plan on creating better textures for each plant in Blender and changing the models slightly in Fusion 360.

Part 3:
Description: Below are all of my finished models. I modeled each of these in Fusion 360 and Rhino. To create the leaves, I took a face and extruded from it other faces to create a simple curved surface in Fusion. To create the stems, trunks, and branches of each plant I used the pipe command in Rhino to create a tapered tube and exported it to Fusion to connect to my leaves. From there I exported my models to Blender and drew an alpha and color map for the leaves. I then used Blender's material node system to create procedural textures for the rest of each model.

Part 4:
Description: For my final render I took all my finished models and populated a jungle/swamp landscape with them within Blender. The goal of this project was to create models with enough variety to better emulate a natural jungle environment while still fitting together as a whole. The models are as low-poly as possible, to make managing the file simpler for the computer and while maintaining a professional aesthetic. The render of my final environment is shown below:

















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